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PRODUCTS |
| Intelligent
Test Platforms
A neural network based context sensitive test platform that controls up to 1200 I/O signals and test workflows for failure signatures and low performance identifiers. The Expert System can support debugging knowledge or dynamic burn-in cycles. The Web Services based Client/Server architecture allows for Remote User Interfaces, Modular Extensions in a Platform Independent implementation. |
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| Solar
Tracking System
An innovative design of a 2D solar tracking system, based on our proprietary motion control architecture, using low energy actuation and control optimization. Proprietary sensors and solar conversion efficiency feedback secure optimal use of tracking as well as information that enables and assists manual/alternative means of actuation. Systems are location aware and rest at season specific optimal static orientation. If you are interested in our competitive edge with this line of products, please contact us at frontdesk@allied-bionics.com |
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| Motion
Control System
A platform independent motion control standard developed under contract with Westrex (a 73 year old Entertainment Corporation known also as Western Electric); product, development tools and hardware implementation that bridges any picture formats to any motion hardware. One of the specifics of nowadays motion based entertainment providers is the use of motion formats that are proprietary. Through this approach, future movie updates are locked in with the same provider, allowing for pricing that exceeds the market value of the specific production. |
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The motion control system
and motion programming software is platform independent and targets arcade
like motion based games. It targets motion based Entertainment Systems
Manufacturers and Game Software Companies. The design principles are under
patent protection and they involve a linguistic approach to motion, and
self tuning soft controls. The advantages of such an approach are:
Internet compliance with multi-player support and optimization of bandwidth usage |
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Intelligent Maintenance and Documentation Large installations are comprised of several systems provided by different manufacturers or purchased at different times and integrated by a third party. However, maintenance is covered by local maintenance/service teams based on available documentation, usually the result of an early effort of system requirements analysis and not always 100% aligned with the reality. Traditional installation documentation is usually formatted specific to each provider and does not cover the interfaces between subsystems that have different manufactures. Debugging manuals are usually more the product of designer's estimated systemic behavior and less a result of practical experience. They cover poorly, if ever, the interfaces to third party systems, they do not accumulate location experience and they do not adjust to location specifics.
We developed an integrated documentation and maintenance environment that allows:
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| Ride file/Motion Programming utilities
Set of software tools that secure cross-platform portability of motion ride files as well as show synchronization and enhanced ride quality. B-Spline based motion programming
framework for up to 6 DOF (or 6 actuators), multiple standard conversion
( Redifusion, Moog 4/6 axes, Wave and MIDI). The package runs on any Java
Virtual Machine 1.x.
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| Simulation / Training Subsystems
Due to our expertise in embedded controls and I/O handling, we have been selected to produce subsystems for military training simulators.
The system has redundant communication links and has performed beyond
the original military product it simulates. |
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Mission Critical Control Sequencer Redundant design with multiple
votes on safety related control decisions and friendly, ergonomic user
interface. Optimized operational costs for large automated functionality Entertainment
Simulators.
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| For
any questions or comments
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© 1996 - 2004 |